Choose Your Own Adventure Books
Do you remember the Choose Your Own Adventure book series? If you grew up in the 80s I’m guessing you might. I know I do.
Here’s what Wikipedia has to say on the subject.
Choose Your Own Adventure was one of the most popular children’s series during the 1980s and 1990s, selling over 250 million copies between 1979 and 1998, and translated into at least 38 languages.
I can understand why they were so popular. Written in the second-person, these books put you, the reader, in the driver’s seat, allowing you to make choices during the narrative that effect the outcome of the book. Talk about empowerment!
Here’s an example from the The Abominable Snowman, the first book in the Choose Your Own Adventure series.
If you decide to cancel your meeting with Runal and search for Carlos, turn to page 7.
If you feel Carlos is OK and go ahead with your plan to meet Runal, turn to page 8.
You make these choices frequently through the book, winding your way to one of multiple endings. The number of endings for each book could be as high as 44, or 30 like in my favorite of the series, Inside UFO 54-40.
There was usually one really good ending. You’d try again and again to get to that ending instead of the others that ended in death, imprisonment or some other misfortune. Inside UFO 54-40 was unusual in that none of the normal paths actually got you to the really good ending. ‘Paradise’ could only be found by breaking the rules of the book and finding the ending you wanted by thumbing through to that elusive, orphaned, page.
While I certainly enjoyed the structure of the Choose Your Own Adventure books, it was the lesson in Inside UFO 54-40, about thinking outside of the box, that stuck with me.
Choose Your Own Adventure books have been praised for capturing reluctant readers. I wasn’t one of those. I was reading Watership Down, Hitchhiker’s Guide to the Galaxy, Cat’s Cradle, Dune and Caves of Steel. But the series helped continue my passion for books. It seems to have done that for many others, and is also heralded as a great gender neutral series because of the second-person narrative style.
The series was written by a number of authors though most were penned by R.A. Montgomery and Edward Packard. Montgomery is trying to revive the series through Chooseco, his new publishing company. I can definitely see a way for the series to connect to a new generation, but it’ll take better integration with the Internet and a major overhaul of the Choose Your Own Adventure site.
Perhaps a few dedicated fans with technical savvy can reach out and help Chooseco? It’s a worthwhile endeavor in my opinion.
In the mean time, check out the great collection of covers and reviews at gamebooks.org and pick up a few used copies for your kids (or you).